Shared Memory Update Rate?

This is kind of one part of a two part question, that could be its own thread. I'm using HWinfo64 Pro licensed with Shared Memory enabled so I can export sensor data to Rivatuner Statistics Server for in-game OSD monitoring. I noticed that changing polling rate in HWinfo64 does not affect the Shared Memory data feed in RTSS. It still updates once every second.

Is Shared Memory data stream capped at 1s intervals? Or is this a problem with RTSS somehow and HWinfo64 should be outputting exactly the same rate as polling period through Shared Memory?

Thank you
 
Thanks for the quick answer Martin. If anyone here knows how to modify that in RTSS I'd appreciate it. Otherwise I'll likely still go ask on their forums.

Also instead of making another thread I guess I'll ask here. When I'm running Shared Memory and monitoring it in game, I see random sensors throw a blank for a particular refresh cycle. Looks like this:
GTA5_Enhanced_2025_05_28_12_40_43_600.jpg

You can see there are random sensors missing data. The GPU has temperature sensors working but the power, clock speed, and VRAM usage are missing. At that exact moment there is also missing data from my Aquacomputer High Flow NEXT sensor.

I have no other software running that's looking at these sensors. The only data RTSS is logging is the framerate and frametime. Any ideas what's causing those random missing sensor readings?
 
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